Is there a way to take an fbx file and animate a Daz3d character in Blender? Or is there some kind of setting that has to be changed before exporting the bvh file to make it import properly into Daz3d? I got the idea from this youtube tutorial I tried importing a G8M in a T pose via both Daz Importer and diffeomorphic, followed by using Dope Sheet> Action Editor to apply the hip animation to the G8M but nothing was transferred Second, I am trying to rig a Daz3d character G8M in a T pose within Blender, because the fbx file on it's own looks and moves just fine in Blender - see attached screenshot I used some of the suggestions that were successful for using Mixamo (unlock and turn off limits) but still the arms came out mangled/twisted. Hope you can point me to a tutorial or documentation.įirst, I use an app on my iPhone called MobileCap to capture simple full body motion and save as an fbx file, which I imported into Blender so that I could export as a bvh file, followed by importing the bvh file into Daz3d, but the arms came out all mangled.
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